AR/VR Fundamentals is the comprehensive study and understanding of the core principles governing Augmented Reality (AR) and Virtual Reality (VR) technologies, encompassing the essential concepts, methodologies, and technical foundations that enable immersive digital experiences. These fundamental principles include spatial computing, which allows digital content to interact with physical space in AR or create entirely virtual environments in VR; tracking systems that monitor user movement and position; display technologies including head-mounted displays (HMDs) and optical systems; and interaction paradigms that enable users to engage with virtual content. The technology builds upon computer vision, sensor fusion, and real-time rendering techniques to create convincing immersive experiences, while incorporating principles of human perception, ergonomics, and cognitive psychology to ensure comfortable and intuitive user interactions. Understanding these fundamentals is crucial for designers and developers working in immersive technology, as they must consider factors such as field of view, latency, refresh rates, and spatial audio to create effective experiences. The discipline also encompasses important considerations regarding user comfort, including techniques to minimize motion sickness and optimize visual comfort, as well as principles of user interface design specific to three-dimensional space. These technologies have evolved significantly since their inception, with contemporary applications spanning various fields from entertainment and education to healthcare and industrial design, recognized through prestigious competitions such as the A' Design Award's Digital and Electronic Devices Design Category, which acknowledges innovative developments in AR/VR technology. The fundamentals also include understanding of depth perception, stereoscopic rendering, and the integration of various input methods, from hand controllers to gesture recognition systems, all working together to create seamless interactions between users and virtual content.
immersive technology, spatial computing, human-computer interaction, mixed reality
CITATION : "Lucas Reed. 'AR/VR Fundamentals.' Design+Encyclopedia. https://design-encyclopedia.com/?E=461364 (Accessed on April 18, 2025)"
We have 216.475 Topics and 472.432 Entries and AR/VR Fundamentals has 1 entries on Design+Encyclopedia. Design+Encyclopedia is a free encyclopedia, written collaboratively by designers, creators, artists, innovators and architects. Become a contributor and expand our knowledge on AR/VR Fundamentals today.