A Light In The Dark Survival is an immersive virtual reality survival game that represents a significant advancement in interactive digital storytelling and game design, developed with Unreal Engine 4 technology. This innovative gaming experience places players in the role of a stranded scientist who must navigate an unknown planet following a spacecraft crash, emphasizing exploration and survival mechanics rather than traditional combat elements. The game's distinctive approach to survival gameplay focuses on the interplay between light and darkness, requiring players to strategically follow illuminated paths while maintaining a careful relationship with environmental lighting elements. Developed over a two-month period in 2018 by game designer and 3D artist Habib Bakas, with musical composition and sound design by Vannick Eymery, the project showcases sophisticated technical execution through its integration of multiple design tools including Autodesk 3DS Max, Zbrush, and Substance Painter. The game's aesthetic and narrative draw inspiration from acclaimed science fiction works such as Interstellar and The Martian, while incorporating elements of Lovecraftian cosmic horror. Its environmental design and atmospheric storytelling earned recognition with an Iron A' Design Award in the Graphics, Illustration and Visual Communication Design category, highlighting its achievement in visual narrative and technical implementation. The game's development demonstrates particular innovation in its character movement programming and interaction systems, all created by a minimal development team, while its visual design emphasizes detailed 3D modeling and immersive world-building that leverages virtual reality technology to enhance player engagement.
survival gaming, virtual reality, science fiction, environmental storytelling, immersive exploration, atmospheric design
CITATION : "Adam Dawson. 'A Light In The Dark Survival.' Design+Encyclopedia. https://design-encyclopedia.com/?E=437878 (Accessed on August 13, 2025)"
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