Isometric projection is a type of axonometric projection that is used to represent three-dimensional objects in two dimensions. In this method, the object is viewed from a fixed angle, and all the lines that are parallel to the three principal axes of the object are drawn at the same angle. This angle is usually 120 degrees, and it ensures that the object appears to be equally foreshortened along all three axes. This projection method is widely used in technical drawing, engineering, architecture, and computer graphics. One of the main advantages of isometric projection is that it provides a realistic representation of the object while maintaining its proportions. This makes it easier to visualize the object and understand its features. It is also a useful tool for communicating design ideas and conveying technical information. Isometric projection is commonly used in the design of buildings, machinery, and consumer products. It is also used in video game design and animation. Isometric projection is different from other types of projection methods, such as perspective projection, in that it does not create a sense of depth or distance. Instead, it presents the object as if it were viewed from a fixed distance and angle. This makes it easier to compare different parts of the object and understand its overall structure. In summary, isometric projection is a type of axonometric projection that is widely used in technical drawing, engineering, architecture, and computer graphics. It provides a realistic representation of the object while maintaining its proportions and is useful for communicating design ideas and conveying technical information. It presents the object as if it were viewed from a fixed distance and angle, making it easier to compare different parts of the object and understand its overall structure.
axonometric projection, technical drawing, engineering, architecture, computer graphics
CITATION : "John Allen. 'Isometric Projection.' Design+Encyclopedia. https://design-encyclopedia.com/?E=359405 (Accessed on June 30, 2025)"
Isometric projection is a form of graphical representation of three-dimensional objects in two dimensions. It is an axonometric projection in which the three coordinate axes appear equally foreshortened, and the angles between any two of them are 120 degrees. In this type of projection, the line of sight is perpendicular to the plane of projection, and the angle between the projected view of the object and its true shape is preserved. The result is an image that is free of distortion, and remains true to the object's proportions. This form of projection is commonly used in engineering, architecture, and technical drawing.
Projection, Axonometric, Three-Dimensions, Two-Dimensions, Isometric.
Isometric projection is a form of graphical representation of three-dimensional objects in two dimensions. It is a type of axonometric projection that is used in technical drawing. In isometric projection, the object's vertical lines are drawn at 30° from the horizontal while the horizontal lines are drawn at 120° from the horizontal. The main purpose of this type of projection is to create an image that looks realistic, yet is still easy to understand. Isometric projection is commonly used in architectural and engineering drawings, as well as in computer graphics and video game design. It is also used in the medical field and in the production of technical illustrations.
Isometric, Axonometric, Drawing, Technical, Representation.
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