Object-oriented modeling is a software development methodology that involves creating a model of a system using objects and their interactions. The objects represent real-world entities, and the interactions between them represent the relationships and behaviors of those entities. This approach is based on the concept of encapsulation, which means that the objects contain both data and the methods that operate on that data. One of the key benefits of object-oriented modeling is that it allows for the creation of modular, reusable code. Objects can be created once and then reused in different parts of the system, reducing the amount of code that needs to be written and improving the overall efficiency of the development process. Additionally, object-oriented modeling makes it easier to maintain and modify code over time, as changes to one object do not necessarily affect other objects in the system. To create an object-oriented model, developers typically use a set of diagrams and notations to represent the objects and their relationships. These diagrams can include class diagrams, which show the classes and their attributes and methods, as well as sequence diagrams, which show the interactions between objects over time. By using these diagrams, developers can create a visual representation of the system that can be easily understood and modified. Overall, object-oriented modeling is a powerful approach to software development that can help developers create efficient, modular, and maintainable code. By representing real-world entities as objects and their interactions, developers can create software that accurately reflects the real world while still being easy to use and modify.
software development, modular code, encapsulation, class diagrams, sequence diagrams
CITATION : "Joshua Wood. 'Object-Oriented Modeling.' Design+Encyclopedia. https://design-encyclopedia.com/?E=306304 (Accessed on August 28, 2025)"
Object-oriented modeling is an approach used in software development and design. It uses a system of objects and classes that interact to form a complete program. These objects represent real-world entities, such as people, places, and things. The goal of object-oriented modeling is to create a program that accurately reflects the real-world conditions while still being efficient and easy to use. To accomplish this, developers use a series of models to represent the objects and classes. These models are then used to create the necessary code that can be used to build the program.
Object-oriented, modelling, OOP, design.
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