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Ambisonics


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251040
Ambisonics

Ambisonics is a powerful and versatile audio technology that has revolutionized the way sound is recorded and reproduced. At its core, Ambisonics is a technique for capturing and reproducing sound in three-dimensional space, allowing for a more immersive and realistic listening experience. This technology is used in a wide range of applications, from music production and film post-production to virtual and augmented reality experiences. One of the key features of Ambisonics is its ability to capture sound in a full 360-degree sphere. This is achieved through the use of a spherical microphone array, which captures sound from multiple directions and allows for the creation of a realistic and immersive soundscape. Ambisonics also allows for the manipulation of sound in ways that are not possible with traditional stereo recording methods, giving sound designers and audio engineers the tools and freedom to create truly unique and immersive soundscapes. Another important aspect of Ambisonics is its flexibility. This technology can be used with a variety of speaker configurations, from traditional stereo setups to complex multi-channel systems. This makes it an ideal choice for a wide range of applications, from music production and film post-production to virtual and augmented reality experiences. Overall, Ambisonics is a powerful and versatile audio technology that has revolutionized the way sound is recorded and reproduced. Its ability to capture sound in three-dimensional space and its flexibility make it an ideal choice for a wide range of applications, from music production and film post-production to virtual and augmented reality experiences.

multichannel audio, immersive audio, 3D audio, virtual reality, augmented reality

Christopher Martin

CITATION : "Christopher Martin. 'Ambisonics.' Design+Encyclopedia. https://design-encyclopedia.com/?E=251040 (Accessed on May 09, 2024)"

215603
Ambisonics

Ambisonics is a noun that denotes any electronic equipment or sound system used to optimize stereophonic sound. From the morphological and etymological perspective, the word is derived from the Greek root words ‘ambi’ for around, ‘son’ for sound, and ‘ics’ for relating to something. Synonyms for the word include acoustic optimization, audio enhancement, surround sound, and 3D audio. Antonyms include sound deterioration and noise reduction. Cognates of the word include ambiences and ambidextrous. Variants include Ambiophonic and Ambiphonic.

Etymological history, acoustic analysis, audio effects, sound engineering, auditory perception

George Adrian Postea

215597
Ambisonics

Ambisonics, first attested in 1975, is an aural multichannel audio technology that makes use of multiple channels to create a real-world audio atmosphere. The technology employs a mathematics-based, 3D coordinate-system that is designed to accurately capture the directionality and spatiality of the sound sources in an environment. It has been used in a wide range of applications, from live event capture to music and film post-production. On the surface, the word appears to be derived from the combination of ambient and sonics, however, a more thorough inspection reveals a more nuanced linguistic evolution. Initially, the word likely derived from ambience, which is related to its usage in the capture and emulation of immersive soundscapes. Subsequently, the suffix -sonic was added to the word, likely originating from the Greek sonikos, which translates roughly to of or pertaining to sound. In addition to the Greek origin, the suffix can also be linked to the Latin sonus, which means sound or noise. Morphologically, the word is composed of three main parts: ambi- (prefix), -sonic (suffix), and -ics (combined), which reflects its usage in the capture and emulation of soundscapes. On a pragmatic level, the term is used to describe both a wide variety of audio technologies, as well as the field of acoustics in general.

Ambisonics, etymology, morphology, audio technology, soundscapes, acoustics.

Henry Fontaine

215592
Ambisonics

Ambisonics is a surround sound recording and playback technique. This technique makes use of multiple audio channels, allowing the recording and reproduction of sound on three-dimensional planes. Ambisonics has been used to record sound for a variety of applications, including video games, film, and television. It is a popular choice for both commercial music production and home recording studios. In other languages, Ambisonics may be referred to as “surround sound”, “multichannel audio”, “spatial audio”, “binaural audio”, “surround essence”, “3D audio”, “multi-dimensional audio”, “ambient audio”, “surround acoustic”, “ambiphonic”, “immersive audio”, “ambient soundscape”, “psychoacoustic”, “acoustic holography”, “spatial soundscape”, “superdirectional audio”, “multi-channel audio”, “virtual acoustics”, “3D sound” and “virtual reality audio”.

Equivalent words for Ambisonics in other languages: surround sound, multichannel audio, spatial audio, binaural audio, surround essence, 3D audio, multi-dimensional audio, ambient audio, surround acoustic, ambiphonic, immersive audio, ambient soundscape,

Harris Awan

160786
Ambisonics

Ambisonics is a powerful tool for sound designers and audio engineers, allowing them to craft unique, immersive soundscapes that can manipulate the emotions and perceptions of their audiences. Utilizing the techniques of binaural recording and sound diffusion, designers can craft sounds that move around a 3D space and create a sense of movement and presence. This technology can be used to create soundscapes for video games, concerts, theatre, and other forms of entertainment. Additionally, Ambisonics can be used to accurately represent the location of sound sources, giving sound designers the ability to create realistic audio experiences that are not possible with traditional stereo recording methods. Ambisonics also allows for the manipulation of sound in ways that are not possible with traditional stereo recording methods, giving sound designers the tools and freedom to create truly unique and immersive soundscapes.

Ambisonics, 3D Audio, Spatial Audio, HOA (Higher-Order Ambisonics), Binaural Recording, Sound Diffusion, Immersive Audio, Virtual Reality.

Eleonora Barbieri

73275
Ambisonics

Ambisonics is a powerful tool for sound designers and audio engineers, allowing them to craft unique immersive soundscapes that can manipulate the emotions and perceptions of their audiences. By utilizing the techniques of binaural recording and sound diffusion, designers can craft sounds that move around a 3D space and create a sense of movement and presence. This technology can be used to create soundscapes for video games, concerts, theatre, and other forms of entertainment. Additionally, Ambisonics can be used to accurately represent the location of sound sources, giving sound designers the ability to create realistic audio experiences that are not possible with traditional stereo recording methods. Ambisonics also allows for the manipulation of sound in ways that are not possible with traditional stereo recording methods, giving sound designers the tools and freedom to create truly unique and immersive soundscapes.

Ambisonics, 3D audio, spatial audio, higher-order ambisonics, binaural recording, sound diffusion, immersive audio.

Federica Costa

72774
Ambisonics

Ambisonics has become an increasingly popular choice among sound designers and audio engineers, as the technology allows for a greater level of control and manipulation when creating immersive audio experiences. Ambisonics allows sound designers to craft unique sounds that move around a 3D space and create a sense of movement and presence. This technology can be used to create soundscapes for video games, concerts, theatre, and other forms of entertainment. For example, a sound designer could use Ambisonics to create a sense of tension in a horror game by having the sound of a creature slowly creeping up from behind the player. By utilizing the techniques of binaural recording and sound diffusion, sound designers can manipulate how sound is heard and experienced to create a much more convincing and realistic audio experience.

Ambisonics, 3D Audio, Immersive Audio, Spatial Audio, Binaural Recording.

Claudia Rossetti

67697
Ambisonics

Ambisonics is a 3D audio technology that captures and reproduces sound in a full 360-degree sphere. It is based on the idea of capturing sound as it occurs in nature and replicating it as closely as possible. Ambisonics allows for the simulation of sound in three-dimensional space, meaning that it can be used to create soundscapes, immersive experiences, and to accurately represent the location of sound sources. Ambisonics also allows for the manipulation of sound in ways that are not possible with traditional stereo recording methods.

Ambisonics, 3D audio, 360-degree sound, binaural, spatial audio, soundscape, immersive audio.

Giovanna Mancini

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Ambisonics

Ambisonics is an immersive audio technology that allows for 3D soundscapes to be created from within a single listening space. This cutting-edge technology allows for unparalleled levels of sound design, giving designers the ability to craft uniquely detailed sonic experiences that can manipulate the emotions and perceptions of their audiences. By using the techniques of binaural recording and sound diffusion, designers can manipulate how sound is heard and experienced, creating an auditory world that stretches beyond the confines of a traditional two-dimensional soundscape. For creative professionals looking to take their sound design to the next level, Ambisonics offers an unprecedented level of control and possibility.

Ambisonics, 3D audio, Binaural Recording, Spatialization, Sound Diffusion, Immersive Audio.

Anna Lombardi

22127
Ambisonics

Ambisonics is a spatial audio technology that enables sound to move around a 3D space. It is a popular choice for designers, who sometimes need to create audio for video games, concerts, immersive theatre and other forms of entertainment. By using Ambisonic, designers can create an immersive audio experience which acts to further draw the viewer into the experience.

Ambisonics design, 3D spatial audio, binaural audio, surround sound, virtual reality, augmented reality.

Giovanni Zanetti

18264
Ambisonics

Ambisonics is a sound recording and reproduction system that captures and reproduces sound in three-dimensional space. It is based on a spherical microphone array that captures sound in multiple directions, allowing for a more realistic and immersive listening experience. Ambisonics is used in audio production, virtual reality, and other applications that require realistic sound reproduction.

Ambisonics, 3D sound, spatial audio, binaural audio, immersive audio, surround sound.

Roberto Colombo

16260
Ambisonics

Ambisonics is a sound recording and reproduction technique that uses a 3-dimensional spherical microphone array to capture and recreate sound in a full 360-degree field. It is based on a system of higher-order ambisonics (HOA) and uses a standard set of four-channel recordings that facilitate the capture and playback of sound in multiple directions. Ambisonics audio is designed to deliver a more immersive experience than traditional stereo systems and can be mixed down to mono, stereo and surround sound formats.

Ambisonics, 3D sound, 360-degree audio, higher-order ambisonics, surround sound

Giulia Esposito

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Ambisonics

Ambisonics is a multichannel audio format used in sound design and immersive audio production. It utilizes a full-sphere sound-field to provide a 360 degree audio experience. This technology uses four channels for a basic two-dimensional field in which the front, back, left, and right channels are arranged in a square formation. This configuration can then be expanded to a three-dimensional field with the addition of height channels, allowing a more realistic, immersive experience. Ambisonics is also used in virtual and augmented reality applications as well as being integrated into speaker systems.

Ambisonics, 3D sound, multichannel audio, full-sphere sound, immersive audio, virtual reality, augmented reality

Emma Bernard


Ambisonics Definition
Ambisonics on Design+Encyclopedia

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