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Quick Jump


From Design+Encyclopedia, the free encyclopedia on good design, art, architecture, creativity, engineering and innovation.
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Quick Jump

Quick Jump is a dynamic animation technique used in motion design and user interface development that creates an instantaneous, elastic-like movement effect, simulating a rapid acceleration followed by a brief overshoot and settling motion. This sophisticated animation pattern enhances user experience by providing visual feedback that feels both responsive and physically grounded, drawing inspiration from natural physics principles such as spring dynamics and momentum transfer. The technique typically involves manipulating timing functions and interpolation curves to achieve a swift initial movement that slightly exceeds the target position before smoothly returning to the intended endpoint, creating a subtle bounce effect that adds personality and polish to interactive elements. Originally emerging from traditional animation principles of anticipation and follow-through, Quick Jump has evolved to become a fundamental component of modern interface design, particularly in mobile applications and web interactions where immediate visual responses are crucial for user engagement. The technique's implementation often involves careful consideration of duration, easing functions, and displacement values to maintain a balance between speed and comprehensibility, typically executing within 200-400 milliseconds to ensure optimal user perception. In professional motion design contexts, Quick Jump animations are frequently employed to emphasize state changes, transitions between interface elements, or to draw attention to specific components without disrupting the overall flow of interaction. The technique has gained significant recognition in the design community, including acknowledgment in motion design categories at the A' Design Award & Competition, where its effective implementation has been celebrated for enhancing user interface dynamism and engagement.

animation motion design interface interaction bounce elastic physics dynamics movement responsiveness transition timing function interpolation easing

Lucas Reed


Quick Jump Definition
Quick Jump on Design+Encyclopedia

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