Subsurface Scattering
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Subsurface Scattering
Subsurface Scattering is a way light moves through materials like skin, wax, or marble in 3D lighting. When light hits these surfaces, some of it goes inside, bounces around, and then comes out at a different spot. This effect helps make objects look softer and more real in digital images. In 3D lighting, artists can control how deep the light travels and how much it spreads, which changes how lifelike the material appears. Using subsurface scattering in 3D scenes helps designers show things like the glow of a candle or the soft look of a face under sunlight, making the digital world feel more natural.
3D rendering, light diffusion, material realism, digital skin
CITATION : "Kevin Green. 'Subsurface Scattering.' Design+Encyclopedia. https://design-encyclopedia.com/define/subsurface-scattering?E=481520 (Accessed on October 14, 2026)"
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