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Spatial Computing


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Spatial Computing

Spatial Computing is a way to let digital objects and information interact with the real world in three dimensions, which is very useful in XR Design. Designers can use Spatial Computing to place virtual objects in a real room or outdoor space, and these objects can stay in the same spot even when people walk around them. This helps designers create experiences where people can move, look around, and use their hands or bodies to interact with digital things as if they are real. Spatial Computing uses sensors to understand where walls, floors, and people are, so digital content fits naturally with the physical world. In XR Design, this makes it possible to build tools for training, games, or design previews that feel real and easy to use.

XR interaction, 3D mapping, gesture control, real-world anchoring, mixed reality design

— Kevin Green

CITATION : "Kevin Green. 'Spatial Computing.' Design+Encyclopedia. https://design-encyclopedia.com/define/spatial-computing?E=481361 (Accessed on October 14, 2026)"


Spatial Computing Definition

Spatial Computing on Design+Encyclopedia

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