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Children

Children of the Sea is a manga work created during the mid-2000s and subsequently adapted into an animated feature film in the late 2010s, classified within the seinen demographic and occupying a space between contemplative nature drama and philosophical science fiction. The narrative follows a young girl who encounters two enigmatic boys raised by dugongs in the ocean, leading to a meditation on marine biology, cosmic mysteries, and the interconnectedness of life on Earth. The manga employs a distinctive visual approach characterized by densely detailed ink work, organic linework that evokes both biological illustration and fluid underwater motion, and an unusual commitment to naturalistic rendering of marine environments and creatures; panels are often structured with irregular borders that bleed into white space, creating a sense of immersion and temporal drift rather than the crisp rectangular grid common to action-oriented seinen works. Character design favors subtlety over exaggeration, with faces constructed using delicate line weights and minimal screentone, allowing expressions to emerge from small shifts in eye shape and mouth curvature; the two boys, Umi and Sora, are differentiated through posture, hair texture, and the quality of their gaze rather than through bold costume or color coding, while the protagonist Ruka is drawn with a naturalistic adolescent proportion that avoids the stylization typical of shonen or shojo heroines. The underwater environments are rendered with meticulous attention to the play of light through water, the texture of coral, the movement of schools of fish, and the weight and drag of submerged human bodies, often occupying full-page spreads that suspend narrative progression in favor of atmospheric immersion; the manga incorporates diagrams, scientific marginalia, and shifts in drawing style to represent different states of consciousness or scales of perception, from the cellular to the cosmic. The animated adaptation translates the manga's contemplative pacing and visual density into a different visual grammar, employing watercolor-like background painting, rotoscoped human movement for key sequences, and a color palette dominated by deep blues, greens, and bioluminescent accents; the character designs are simplified for animation, with softer line weights and more consistent proportions, yet retain the naturalistic facial construction and restrained expression work of the source material. The film's key visual and promotional design emphasize the motif of the human silhouette suspended in deep water, a recurring image that functions as both a compositional anchor and a thematic statement about vulnerability and wonder. The manga draws on a lineage of ecologically minded seinen works and the tradition of meticulously researched naturalistic illustration within Japanese comics, while the film's visual approach recalls the painterly background art and atmospheric staging of earlier ecological animation films, though executed with contemporary digital compositing techniques. The work has influenced subsequent manga and illustration that blend scientific observation with lyrical abstraction, and the character design's restraint has been noted as a counterpoint to the more fantastical or heavily stylized approaches dominant in much contemporary anime character work. The title's design language, both in print and on screen, resists easy merchandising or character licensing, instead functioning as a sustained exercise in observational drawing and atmospheric world-building, treating the ocean and its inhabitants as designed environments worthy of the same attention typically reserved for mecha, architecture, or urban landscapes in other seinen works.

Children of the Sea, seinen manga, underwater environment design, naturalistic character design, biological illustration, animated feature film adaptation, contemplative visual narrative, marine life rendering, watercolor background painting

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484301

Children

Children of the Whales is a fantasy manga series created by Abi Umeda, serialized from 2013, and adapted into a twelve-episode television anime in 2017, notable for a distinctive watercolor-textured art direction that separates the work from the typical digital compositing approaches of its era. The story follows inhabitants of a drifting island called the Mud Whale, isolated on a sea of sand, where a population marked by supernatural abilities confronts an outside world that threatens their survival. The manga's line work demonstrates a delicate, fine-pen quality with detailed costume ornamentation and flowing fabric design, while the anime adaptation translates these drawings through a layered watercolor-wash aesthetic applied digitally to both characters and backgrounds, creating a unified painterly surface where foreground figures and environment share textural continuity rather than the sharp separation common in cel-style animation. Character design employs soft, rounded forms and large, expressive eyes rendered with subtle color gradations, often accented by teardrop motifs and flowing garments that reference historical Mediterranean and Middle Eastern dress, while hair design uses organic, wind-swept silhouettes that reinforce the desert environment. The color palette strategy emphasizes warm ochres, soft blues, and desaturated earth tones, punctuated by the symbolic use of saturated reds and golds in ceremonial costumes and key narrative moments. Background art constructs the Mud Whale as a layered architectural space combining organic curves with geometric terracing, blending agrarian village structures with mysterious ancient ruins beneath, all rendered in the same watercolor technique that gives surfaces a hand-painted, storybook quality. Typography within the fictional world appears on hand-lettered scrolls, carved stone inscriptions, and cloth banners, reinforcing a pre-industrial material culture. The opening sequence design layers character portraits over abstract watercolor blooms and paper-like textures, establishing the visual metaphor of memory and record-keeping central to the narrative, while ending sequences employ simplified, icon-like character forms against negative space. Animation choices favor contemplative pacing and held frames that allow the detailed background art to be absorbed, with movement design concentrated in fabric flutter, hair drift, and particle effects for sand and light, rather than high-action sakuga sequences, aligning the motion design with the melancholic tone. The art direction references European illuminated manuscripts and nineteenth-century watercolor illustration traditions, merging these with the spatial logic of manga panel composition to create a hybrid aesthetic. The work's influence can be traced in subsequent anime productions that adopted textured, painterly compositing to evoke storybook or fine-art associations, and in character merchandise and packaging design that emphasized tactile, matte-finish printing to echo the watercolor surface quality of the source material.

animation art direction, watercolor aesthetic, fantasy world design, character costume design, environmental storytelling, color palette strategy, painterly compositing, background illustration

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431789

Children

Children are young human beings in the early stages of life, typically considered to be individuals from infancy to adolescence. The concept of childhood is a social construct that varies across cultures and historical periods, but it is generally characterized by rapid physical, cognitive, and emotional development. Children are born with innate abilities and potential, which are shaped and nurtured through their interactions with caregivers, peers, and the environment. They learn through play, exploration, and imitation, gradually acquiring the skills, knowledge, and values necessary for social integration and personal growth. The early years are critical for brain development, with experiences and relationships during this period having a profound impact on a child's future well-being and success. Children have unique needs and vulnerabilities, requiring appropriate care, protection, and support from adults to ensure their healthy development. The United Nations Convention on the Rights of the Child recognizes children as individuals with inherent rights, including the right to survival, protection, participation, and education. Societies have a responsibility to create environments that promote children's well-being, provide equal opportunities, and protect them from harm, abuse, and exploitation. Investing in children's health, education, and social welfare is essential for building strong, resilient communities and securing a prosperous future for all. The A' Design Award recognizes the importance of designing for children, with categories dedicated to products, services, and environments that cater to their specific needs and enhance their quality of life.

child development, early childhood education, child rights, child protection, child health, child psychology, child-centered design

— Andrea Conti

430108

Children

Children are young human beings who are in the initial stages of their lives, typically defined as being from birth through adolescence. This period is characterized by rapid physical, cognitive, emotional, and social development, as they progress from complete dependency towards increasing autonomy. Unlike adults, children are not fully mature in terms of their physical size, sexual development, and ability to reproduce, nor are they considered fully capable of making complex legal and social decisions, a status that varies according to different cultural and legal contexts. The study of children and their development is a multidisciplinary field, encompassing areas such as psychology, education, medicine, and sociology, each contributing to a comprehensive understanding of childhood and its significance. Historically, perceptions of children and childhood have evolved significantly. In many ancient societies, children were often viewed in utilitarian terms, valued for their future contribution to the family or community's labor needs. However, by the late Middle Ages and into the Renaissance, children began to be seen more as individuals with their own rights and needs for care and education. The 20th century marked a significant shift in the societal perception of children, largely influenced by the work of psychologists and educators who emphasized the importance of nurturing and education in child development. This period also saw the emergence of laws and policies aimed at protecting children from exploitation and abuse, recognizing their right to a safe and supportive upbringing. In the realm of design, children's needs and perspectives have become a focal point in creating environments, products, and services that support their development and well-being, from educational toys and child-friendly public spaces to specialized healthcare services. The aesthetic and cultural significance of children's design is evident in the emphasis on color, form, and imaginative elements that engage young minds while catering to their physical and emotional development. As technology advances, the intersection of child development and digital media presents new opportunities and challenges, highlighting the need for ongoing research and dialogue on the best practices for integrating technology into children's lives in a healthy and beneficial manner.

children, development, education, psychology, design

— Michael Thompson

430025

Children

Children, in the context of design, encompass a broad demographic group characterized by distinct developmental stages ranging from infancy through adolescence. This group's unique physical, cognitive, and emotional development stages significantly influence design considerations across various fields, including toy design, educational materials, children's furniture, and environments tailored to their needs and safety. Design for children is not merely about scaling down adult designs; it requires a deep understanding of child psychology, ergonomics, and the pedagogical principles that support healthy development. Historically, the design for children gained momentum in the early 20th century with the advent of progressive education movements, which emphasized the importance of play and physical activity in learning. This period saw the introduction of innovative materials and methods in toy and furniture design, aimed at stimulating creativity, exploration, and learning. The Montessori method, for instance, introduced educational materials designed to foster independence and sensory development. In the realm of furniture, designers like Alvar Aalto created scalable, child-friendly pieces that accommodated the growing child's needs. The post-war era further accelerated the focus on children's design, with technological advancements allowing for safer, more durable, and engaging products. Today, the field of children's design is highly interdisciplinary, integrating insights from psychology, education, and technology to create products and environments that are not only safe and functional but also nurturing and conducive to learning. The aesthetic dimension of children's design also plays a crucial role, with color, form, and texture being employed to captivate and stimulate the child's imagination and sensory experiences. The cultural significance of children's design cannot be understated, as it reflects and shapes societal attitudes towards childhood, education, and play. In recognizing excellence in design for children, the A' Design Award organizes competitions that highlight innovative and impactful designs in this category, underscoring the importance of design in enriching children's lives and development.

children's design, developmental stages, toy design, educational materials, child psychology, ergonomics

— Patricia Johnson

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Children

Children are a unique and diverse population that require special consideration in all aspects of life. From their physical and cognitive development to their emotional and social needs, children are constantly growing and changing. One important aspect to consider when discussing children is their education. Education is a crucial component of a child's development, and it is essential that educators and caregivers understand the unique needs of children in order to provide effective and meaningful learning experiences. Children learn through play, exploration, and interaction with their environment. As they grow and develop, they acquire physical, language, cognitive, and social skills that enable them to become independent and contributing members of society. It is important to recognize that children have different learning styles and abilities, and educators must be able to adapt their teaching methods to meet the needs of each individual child. Another important aspect to consider when discussing children is their health and well-being. Children require regular medical check-ups, vaccinations, and healthy nutrition in order to grow and develop properly. It is also important to provide children with a safe and nurturing environment that promotes their physical and emotional health. This includes ensuring that children have access to clean water, proper sanitation, and a safe living environment. Finally, it is important to recognize that children are not a homogenous group, but rather a diverse population with unique needs and experiences. Children come from different cultural, linguistic, and socioeconomic backgrounds, and it is important to take these factors into account when designing programs and services for children. By recognizing and valuing the diversity of children, we can create a more inclusive and equitable society that supports the growth and development of all children.

education, learning, development, health, well-being, diversity, inclusion, equity

— Eric Smith

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Children

The term “children” is of Proto-Germanic origin and dates back to the 8th century. Originally appearing as “kindilon” and later being adapted to “kindel” in the Middle English era, the word combined the proto-Germanic “kint” meaning “child” with the addition of the diminutive suffix “-lon”. The addition of the diminutive suffix is a morphemic process which implies familiarity or endearment, highlighting the shared nature of the parent-child relationship. From a pragmatic point of view, the use of the term “children” can often denote membership in an ingroup and signify an emotional connection between the speaker and the people being discussed.

Etymology, Morphology, Historical, Evolution, Pragmatic, Children

— Henry Fontaine

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Children

The concept of a child is a construct that is used to define an individual in the age range of birth to puberty. This definition has formed the basis for numerous different terms and words used to identify a child in multiple languages. In Spanish, a child can be referred to as a niño or una niña, an infant can be referred to as un bebé, un recién nacido, or una criatura, while children of middle age can be referred to as un chico or una chica. In French, a child can be referred to as un enfant, un bébé, or un jeune. In German, children can be referred to as ein Kind, ein Kleinkind, ein Säugling, or ein monströses Kind. In Dutch, a child can be referred to as een kind, een baby, or een jongkind. In Portuguese, a child can be referred to as uma criança, um bebê, or um menino. Lastly, in Italian, a child can be referred to as un bambino, un bimbo, una bimba, or figlio.

Niño, niña, bebé, recién nacido, criatura, enfant, bébé, jeune, kind, kleinkind, säugling, monströses kind, een baby, jongkind, criança, bebê, menino, bambino, bimbo, bimba, figlio.

— Harris Awan

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Children

Children are human beings between the ages of birth and puberty. They are the most vulnerable members of society, dependent on adults for their physical, social, and emotional needs. From infancy, children learn through play, exploration, and interaction with their environment. As they grow, they develop physical, language, cognitive, and social skills that enable them to become independent, contributing members of society.

Childcare, education, development, parenting, safety.

— Robert Johnson

180329

Children

Children are a stage of human development that generally ranges from birth to the age of 12. During this stage of life, children's physical, cognitive, and social development are rapidly changing and growing. They are constantly learning and exploring the world around them, developing their skills and abilities as they grow.

Child development, early childhood, parenting, education, childhood health

— Wilson Reynolds

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Children

Children are a unique population of users who require special consideration when designing products and services for them. Designers should take into account their physical limitations, such as size and strength, as well as their cognitive limitations, such as their limited understanding of complex concepts. Additionally, designers should be mindful of the emotional and behavioral needs of children, such as their need for connection, autonomy, exploration, and security. In order to create meaningful and effective projects for children, designers must be able to empathize with their needs and design for their unique strengths and weaknesses.

Children, Design, User Experience, Development, Education, Toys, Play, Empathy, Creativity, Interaction.

— Eleonora Barbieri

CITATION : "Eleonora Barbieri. 'Children.' Design+Encyclopedia. https://design-encyclopedia.com/define/children?E=151066 (Accessed on October 14, 2026)"

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Children

Designers working with children must remember that they are dealing with individuals who are in the process of growing and developing. As such, it is important to take into account the physical, cognitive, and emotional needs and abilities of children, as well as their changing interests and desires. Designers should strive to create projects that are meaningful, engaging, and empowering for children, rather than simply creating something that is aesthetically pleasing. This can be done by taking into account the physical limitations of children, such as their height, strength, and ability to reach and manipulate objects, as well as their cognitive limitations, such as their limited understanding of complex concepts. Additionally, designers should be mindful of the emotional and behavioral needs of children, such as their need for connection, autonomy, exploration, and security.

Children, design, experience, creativity, development.

— Federica Costa

121103

Children

Designers who create projects that focus on children need to take into account the developmental needs and abilities of children. For instance, designers should consider the physical limitations of children, such as their inability to reach objects that are too high or too heavy. They should also consider the cognitive limitations of children, such as their limited understanding of complex concepts. Additionally, designers should be mindful of the emotional and behavioral needs of children, such as their need for connection, autonomy, and exploration. In order to create meaningful and effective projects for children, designers must be able to empathize with their needs and design for their unique strengths and weaknesses.

Children, Design, Play, Development, Education

— Claudia Rossetti

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Children

Designers who focus their work on children have the unique opportunity to shape and empower the young minds of our future. From potential product design to multimedia installations, designers have a range of ways to explore leading-edge ideas and create innovative experiences that help children to dream and imagine. This discipline of design often calls for creativity and understanding to provide an opportunity for children to learn and grow.

Children, youth, creativity, design, arts.

— Anna Lombardi

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Children

Children are human beings between the stages of infancy and adulthood. They are characterized by their rapid physical growth, their developing cognitive and physical abilities, and their social interaction with adults and other children. Children are often thought of as curious, imaginative, and playful, and they often display a wide range of emotions and behaviors. Children are also highly influenced by their environment and the people around them, and they often undergo tremendous personal growth in the course of their development.

Child development, early childhood, parenting, education, play, socialization, discipline, safety, nutrition, physical activity.

— Giulia Esposito

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Children

Designers, artists and architects often focus on creating projects which cater to the needs of children. These projects can range from the design of physical play equipment to the creation of educational materials in the form of books, games and toys. It is important that designers understand the needs, strengths and weaknesses of children in order to create meaningful and effective projects.

Child, Kids, Youth, Play, Education.

— Valentina Costanzo

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Children

Children are a growing and dynamic population and are often treated differently than adults in terms of design and user experience. As they are smaller and more vulnerable, they require products and services that keep their interests and needs in mind. Designers must take into account their limited physical ability, shorter attention span, and often limited understanding of complex concepts. Examples of this include interactive toys, educational websites, and apps that aid in the development of basic reading, writing and computational skills.

Child Development, Learning, Education, Kids, Youth

— Emma Bernard


Children Definition

Children on Design+Encyclopedia

We have 220,822 Topics and 478,829 Entries and Children has 17 entries on Design+Encyclopedia. Design+Encyclopedia is a free encyclopedia, written collaboratively by designers, creators, artists, innovators and architects. Become a contributor and expand our knowledge on Children today.