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Walk Along Not Alone Persuasive Board Game


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Walk Along Not Alone Persuasive Board Game

Walk Along Not Alone Persuasive Board Game is an innovative social design intervention that addresses end-of-life preparation for elderly Chinese immigrants in the Netherlands through an interactive board game format. Developed by designer Peixin Wang, this comprehensive gaming solution bridges cultural gaps and healthcare literacy disparities by presenting complex end-of-life topics in an accessible, structured manner. The game employs a character-based system where players navigate through various scenarios related to aging and end-of-life care, incorporating both Chinese and English versions to ensure cultural accessibility. The design features an A2-sized game board (594mm x 420mm) complemented by pawns, character cards, tips capsule cards, and flip-over cards, creating an engaging platform for exploring sensitive topics such as medical treatment decisions, hospice care, and last wishes. Through carefully crafted gameplay mechanics, participants experience different perspectives and mindsets while receiving practical information about healthcare options and end-of-life preparations within the Dutch context. The game's innovative approach earned recognition with a Bronze A' Design Award in the Social Design category, highlighting its significance in addressing cultural sensitivity and social innovation. The design's adaptable framework allows for content updates and potential application across different immigrant communities, making it a sustainable solution for addressing health disparities. By combining reliable information with interactive gameplay elements, the design creates a comfortable atmosphere for discussing traditionally challenging topics, ultimately empowering elderly immigrants to make informed decisions about their future care while maintaining cultural dignity and understanding.

social design, end-of-life care, cultural sensitivity, board game design, healthcare literacy, immigrant welfare

— Adam Dawson


Walk Along Not Alone Persuasive Board Game Definition

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