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Procedural Generation


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Procedural Generation

Procedural Generation is a method in game design where rules and algorithms create game content like levels, maps, or items, so each playthrough can be different. Designers can use simple numbers, called seeds, to make sure the same world can be made again if needed. This method helps games feel bigger without needing to make every detail by hand. Designers can set limits and patterns, so the game world feels natural and interesting, while still being unique each time someone plays.

game content creation, level generation, randomization, replayability, algorithmic design, dynamic environments

— Kevin Green


Procedural Generation Definition

Procedural Generation on Design+Encyclopedia

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