LOD Model
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LOD Model
LOD Model is a method in game development where different versions of a 3D object are made with different amounts of detail. When the player is far from the object, the game shows a simpler version, and when the player is close, the game shows a more detailed version. This helps games run smoothly because the computer does not have to work as hard to show things that are far away. Designers can use LOD Models to control how much detail is shown at different distances, which saves memory and makes the game faster. Some games use special tricks with LOD Models, like swapping textures or hiding small parts, to make the change between versions look smooth and natural.
3D optimization, polygon count, real-time rendering, distance culling
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